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Dec. 3rd, 2018 12:02 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER
Player name: Kit
Contact: kitnkat @ plurk
Characters currently in-game: N/A
CHARACTER
Character Name: Adrian "Alucard" Tepes
Character Age: 20
Canon: Castlevania
Canon Point: End of season 1 (I'm fairly sure I can't app/canon update from season 2 until the end of the month, iirc, but if I'm wrong, I'll bring him from the end of season 2).
History: Here! It's pretty sparse, so let me know if you want me to elaborate.
Personality: Alucard is almost alarmingly kind, first and foremost. He hides it well beneath his aloof persona, but most of his character arc is that he's motivated to commit patricide for the sake of the same strangers who burned his mother at the stake. He would have every reason in the world to join his father in committing genocide, and yet instead he sets out to kill his father, no matter how it grieves him. But it's smaller acts too: he comforts Sypha on the loneliness that comes from being separated from her family for the first time in her life; he even holds his tongue (somewhat) when they enter the Belmont mansion, despite the fact he points out it's all but a museum dedicated to hunting down people like him. Given that fact, it's honestly a miracle how sensitive he was to the fact Trevor had lost his family.
That being said: he's twenty, mentally nineteen, and boy, sometimes it shows. Despite the persona of aloof coolness he likes to give off, he can be petty and sarcastic. He spits out passive-aggressive little comments, continuously prodding at Trevor just because he himself is insecure about partnering with him. He drawls out half his sentences, preferring the armor of sarcasm over actual sentiment. He's emotionally mature, but only in certain situations-- which makes sense, when one looks at his upbringing. He had a fairly loving childhood, and yet now he's thrust into the midst of a painful war which he does not want to fight. Is it any surprise it comes out in sharp comments? And in isolation, which brings me to his next trait: just how emotionally repressed he is.
.
Perhaps because of the trauma he's undergone over the past year, Alucard is extremely withdrawn. Whereas Trevor and Sypha at least attempt to share their pasts with a hint of emotion, Alucard presents details of his murdered mother and maddened father in a removed fashion, as if he were talking about events that occurred in history rather than his own life. He does this in no small part to protect himself: he's lost both parents in the space of a year, and to make and lose another connection would likely break him. But it also means he doesn't reap the benefits of his any connections; he stifles all his emotions, repressing them. He isolates himself, to the point where no one can reach him, and yet gives no hint of grief or anger.
Despise the fact he's twenty, Alucard gives off the perception of being enormously wise-- and he is intelligent, reaping the benefits of both his father's vast collection of knowledge and his mother's yearning to learn and grow. More often than not his calmer, caluclated observations are worth listening to; it's only when he's feeling more emotional does his age show.
Inventory: His sword; his sweet sweet metal coffin.
Abilities: Alucard is half vampire (on his father's side), and with that comes a whole host of powers.
-> Super speed, strength, teleporting, superior health: Pretty much what they sound like. Alucard can move far more quickly than a human, up to the point he can even do a nifty bit of flash-stepping here and there during a fight. His strength and endurance are also beyond what any human could hope to achieve: he's slammed through walls, punched hard enoguh to draw some internal bleeding, and yet he endures.
-> Shapeshifting: The boy can turn into a wolf! How wild is that! It's unknown if that's the only shape he can shift into, or if (like in the games) he can change into a bat, mist, and other such things at will. If it's all right with the mods, I'd like to go with game canon on this.
-> Telekinesis: He has mental control over his sword, able to wield it with his mind as he fights hand-to-hand with others.
-> Sword fighting skills/hand to hand: he knows how to fight, and to fight well. Together with his two companions he takes on any number of vampires, not to mention outright beats a vampire hunter within five minutes of waking up from a year-long eternal slumber.
Flaws: His sarcasm, passive-aggressiveness, and all around emotional immaturity are certainly obnoxious and grating to others around him. His emotional repression helps no one, least of all himself, and his isolation leaves him weak in more ways than one.
SAMPLES
Action Log Sample:
[He rather likes the little creatures that come in each month. They're monstrous, no doubt, but ultimately harmless to a being like him. They vary in shape and size and ability, but they remind him of his father's creatures: the shadowy minor demons that haunted the corners of the castle, acting as servants and cleaners, tending to all the little things unworthy for Dracula to tend to himself.
The newest ones are his favorites, though. Little lizards with cloaks and lanterns and knives . . . they're aggressive things, no doubt, and yet look sweet. He's long since plucked the knife from this one's hand; now he crouches in front of him, watching as it waddles around impotently, huffing. It keeps trying to grab its knife back, but though it's quick, it's still no match for Alucard's strength.]
Silly thing.
[It's quiet, teasingly chiding.]
Is that all you can do in life? Attack in a murderous rage? Or do you dislike my scent so greatly?
[Probably the latter more than the former; it seems driven by instinct, not intelligent thought. But the thing's aggressive actions lead his thoughts inexorably back towards his father-- or maybe that was just inevitable. Maybe you can't help but think of such things when you'd planned to commit patricide and then been forced to delay that plan. But the little thing's repeated, pointless violence only makes him think of his father's own violence; of the stupidity of his lashing out, the hideousness of his grief.
And beneath that, the thought that he's been struggling to push away, the niggling little grief that this place brings to the forefront of his mind. That his father, who loved his wife so much, whose grief is so raw even a year later, who would destroy an entire species for the crime of a few, his father . . . loved his wife more than he ever did his son.
How could he not? When he lashed out so deeply that Alucard had to sleep for a year; when he set himself in direct opposition to his child; when he so clearly wants only to die, because the only light in his life is gone . . . perhaps it's understandable. One chooses a spouse; one is saddled with a child. But to have such stark proof of it leaves him hollow in a way he doesn't want to acknowledge-- and wouldn't have, if he wasn't stuck in this endlessly pointless, limited little world.]
Player name: Kit
Contact: kitnkat @ plurk
Characters currently in-game: N/A
CHARACTER
Character Name: Adrian "Alucard" Tepes
Character Age: 20
Canon: Castlevania
Canon Point: End of season 1 (I'm fairly sure I can't app/canon update from season 2 until the end of the month, iirc, but if I'm wrong, I'll bring him from the end of season 2).
History: Here! It's pretty sparse, so let me know if you want me to elaborate.
Personality: Alucard is almost alarmingly kind, first and foremost. He hides it well beneath his aloof persona, but most of his character arc is that he's motivated to commit patricide for the sake of the same strangers who burned his mother at the stake. He would have every reason in the world to join his father in committing genocide, and yet instead he sets out to kill his father, no matter how it grieves him. But it's smaller acts too: he comforts Sypha on the loneliness that comes from being separated from her family for the first time in her life; he even holds his tongue (somewhat) when they enter the Belmont mansion, despite the fact he points out it's all but a museum dedicated to hunting down people like him. Given that fact, it's honestly a miracle how sensitive he was to the fact Trevor had lost his family.
That being said: he's twenty, mentally nineteen, and boy, sometimes it shows. Despite the persona of aloof coolness he likes to give off, he can be petty and sarcastic. He spits out passive-aggressive little comments, continuously prodding at Trevor just because he himself is insecure about partnering with him. He drawls out half his sentences, preferring the armor of sarcasm over actual sentiment. He's emotionally mature, but only in certain situations-- which makes sense, when one looks at his upbringing. He had a fairly loving childhood, and yet now he's thrust into the midst of a painful war which he does not want to fight. Is it any surprise it comes out in sharp comments? And in isolation, which brings me to his next trait: just how emotionally repressed he is.
.
Perhaps because of the trauma he's undergone over the past year, Alucard is extremely withdrawn. Whereas Trevor and Sypha at least attempt to share their pasts with a hint of emotion, Alucard presents details of his murdered mother and maddened father in a removed fashion, as if he were talking about events that occurred in history rather than his own life. He does this in no small part to protect himself: he's lost both parents in the space of a year, and to make and lose another connection would likely break him. But it also means he doesn't reap the benefits of his any connections; he stifles all his emotions, repressing them. He isolates himself, to the point where no one can reach him, and yet gives no hint of grief or anger.
Despise the fact he's twenty, Alucard gives off the perception of being enormously wise-- and he is intelligent, reaping the benefits of both his father's vast collection of knowledge and his mother's yearning to learn and grow. More often than not his calmer, caluclated observations are worth listening to; it's only when he's feeling more emotional does his age show.
Inventory: His sword; his sweet sweet metal coffin.
Abilities: Alucard is half vampire (on his father's side), and with that comes a whole host of powers.
-> Super speed, strength, teleporting, superior health: Pretty much what they sound like. Alucard can move far more quickly than a human, up to the point he can even do a nifty bit of flash-stepping here and there during a fight. His strength and endurance are also beyond what any human could hope to achieve: he's slammed through walls, punched hard enoguh to draw some internal bleeding, and yet he endures.
-> Shapeshifting: The boy can turn into a wolf! How wild is that! It's unknown if that's the only shape he can shift into, or if (like in the games) he can change into a bat, mist, and other such things at will. If it's all right with the mods, I'd like to go with game canon on this.
-> Telekinesis: He has mental control over his sword, able to wield it with his mind as he fights hand-to-hand with others.
-> Sword fighting skills/hand to hand: he knows how to fight, and to fight well. Together with his two companions he takes on any number of vampires, not to mention outright beats a vampire hunter within five minutes of waking up from a year-long eternal slumber.
Flaws: His sarcasm, passive-aggressiveness, and all around emotional immaturity are certainly obnoxious and grating to others around him. His emotional repression helps no one, least of all himself, and his isolation leaves him weak in more ways than one.
SAMPLES
Action Log Sample:
[He rather likes the little creatures that come in each month. They're monstrous, no doubt, but ultimately harmless to a being like him. They vary in shape and size and ability, but they remind him of his father's creatures: the shadowy minor demons that haunted the corners of the castle, acting as servants and cleaners, tending to all the little things unworthy for Dracula to tend to himself.
The newest ones are his favorites, though. Little lizards with cloaks and lanterns and knives . . . they're aggressive things, no doubt, and yet look sweet. He's long since plucked the knife from this one's hand; now he crouches in front of him, watching as it waddles around impotently, huffing. It keeps trying to grab its knife back, but though it's quick, it's still no match for Alucard's strength.]
Silly thing.
[It's quiet, teasingly chiding.]
Is that all you can do in life? Attack in a murderous rage? Or do you dislike my scent so greatly?
[Probably the latter more than the former; it seems driven by instinct, not intelligent thought. But the thing's aggressive actions lead his thoughts inexorably back towards his father-- or maybe that was just inevitable. Maybe you can't help but think of such things when you'd planned to commit patricide and then been forced to delay that plan. But the little thing's repeated, pointless violence only makes him think of his father's own violence; of the stupidity of his lashing out, the hideousness of his grief.
And beneath that, the thought that he's been struggling to push away, the niggling little grief that this place brings to the forefront of his mind. That his father, who loved his wife so much, whose grief is so raw even a year later, who would destroy an entire species for the crime of a few, his father . . . loved his wife more than he ever did his son.
How could he not? When he lashed out so deeply that Alucard had to sleep for a year; when he set himself in direct opposition to his child; when he so clearly wants only to die, because the only light in his life is gone . . . perhaps it's understandable. One chooses a spouse; one is saddled with a child. But to have such stark proof of it leaves him hollow in a way he doesn't want to acknowledge-- and wouldn't have, if he wasn't stuck in this endlessly pointless, limited little world.]